Open the door, but before you go in, turn around. When you first arrive in Relto, you'll find a hut with a shut door. When the door opens, climb down into the tree and get your Relto book. That's the last one! Now you can enter the Journey Door, which is embedded in the trunk of the tree right next to you. Go down and hit the cloth on the side of the bucket. You need to press the foot pump to lower the bucket to the cleft floor. You should see a mechanism with a bucket to your left. Cross the bridge, but instead of entering the room, go left and cross the other bridge, being careful not to fall through the gaps in the bridge. The cloth is stuck to the inside of the whark's jawbone, just walk up it's spine and you'll see it.Īlright, now head back to the cleft and go down. If you're not sure what a whark is, you haven't played Riven. You should see the skeleton of a whark lying on the ground. From cloth #5, start walking to the left of the volcano. Head over there and get it.ĭo you remember where you landed when you first arrived here? You probably didn't happen to look behind the NO TRESSPASSING sign that was behind you, did you? That's where cloth #5 is.Ĭloth #6 can be a little tricky to find. You may or may not have spotted cloth #4 earlier, but it's stuck to the side of Zandi's trailer. Now you need to go back up out of the cleft, above ground. Cross the bridge, fall down, climb up and activate it. You should be able to see a Journey Cloth inside.Įxit the room and you should be able to see the next cloth on the closed door to the projector room. At the top is a small recess in the wall with a bed. Leave the area using the other door, and fall to the cleft floor. After she's done talking, go over and activate it. In the middle of Yeesha's speech, she will reveal a Journey Cloth. Once you have them set correctly, push the blue button in the center and listen to what the recording has to say. Change these to fit the four that are written on the wall behind you. Here you'll find four symbols that may or may not look familiar. Go back to the projector room and hit the projector. Open the door here, so when you're done, the door that was open at first is now closed, and the door that was closed at first is now open. First, close the door you used to enter the projector room, and then go to the other room. Now go back down to the projector room.Īs you enter the room, you'll see that the projector is now active, but don't hit it yet. On top, walk around the cleft to the windmill and push the lever so it starts rotating counter-clockwise. At this point you need to go back to the ladder that takes you out of the cleft back above ground. Pull the lever to release the brakes on the shaft. Once you get in the room, you should see a big lever with a metal shaft coming from the ceiling. Nudge the board out of the way of the fourth symbol and write them down, you'll need them later.įind the doorway to another room and go in. Immediately to your left is a non-functional hologram projector, straight ahead of you is another non-functional hologram projector, and to your right is a lovely charcoal drawing on the wall of four symbols. In this room, which I'll call the projector room, you will find several things of interest. Cross this to the ladder, and at the top of the ladder, enter the doorway. Carefully cross over to the other side and take another left and fall down again, landing on a VERY narrow piece of rock. Turn left and fall down to a makeshift bridge made of three boards. At the bottom of the cleft, turn right and head to another broken bridge and climb up it. No, it simply becomes a ladder you can climb up. Once you put your weight on the bridge, it snaps and you fall to your death. This guy helps you out for the first part of the game and should let you know alot of things you'll read in here.Īfter you meet him, head behind his trailer and go to the far side of the cleft to the ladder and climb down.Īt the bottom of the ladder, head over to the bridge farthest away from you and try and cross it. Head over in the direction of the trailer first and meet Zandi. You begin the game in the middle of a desert in New Mexico with a volcano directly ahead of you and a trailer parked in the distance off to the right.
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